Matrefeytontias
@matrefeytontiasFrench rendering engineer and game developer. Puts math in video games and video games in math. If you don't believe me, check out my 4D graphics engine (⌐■_■)
Language Breakdown
Lines of code distribution across 18 owned repositories
I-Shaped Developer
I-shapedSpecialist — deep expertise in C
Collaboration Network
Global Impact visualization
Repos
31
PRs
0
Growth
+18%
Top Collaborators
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Coding Streak
Contribution activity over the past year
Not following anyone yet.
Top Repositories
2D bullet hell shoot'em-up
A clone of Ikaruga for TI-Nspire calculators
Real-time slicing 4D engine experiment in C++/OpenGL
Library-independent Haxe bindings for the GameJolt API. Works with Haxe 3.3.0
Haxe 4D rendering engine with OpenGL/lime
Veni Vidi Still Struggling to Vici - hardcore platformer based on Veni Vidi Vici from VVVVVV
A 3D graphics library for the KnightOS TI calculators operating system
z80e port to Windows, only including the SDL frontend. Based on https://github.com/KnightOS/z80e
Messing around with fluid simulation
A template project for OptiXPrime with CMake that just works out of the box.
Open Source Impact
Contributions to external projects
No external contributions found.